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Available in all Rave versions

Native DPX Support
Rave operates natively in DPX. This allows for a variety of features to be included in a standard format and insures that there is always absolute sync between timecode, image and audio.

DPX is a format that can be easily shared with other applications and it offers timecode, audio and metadata to be placed in the image header in real-time. DPX allows a variety of formats to be packed within it and adds the freedom of not having to mess with any codecs.


The difference in how Rave supports DPX files compared to other solutions
A clip can consist of multiple DPX frames that originate from different sources. As long as raster, colorspace and frame rate are the same*, DPX frames can be dropped in from any source and "just play". Because Rave reads the actual header of each and every frame (unlike other applications) this allows the actual size of the DPX to vary. Size variances are common when some frames contain more metadata than others. If devices simply look at the first frame and make an assumption (and some do) then they will not have this flexability.

Within say a 100 frame sequence you may have 20 frames that are from a different source, that may or maynot pass extra metadata along. Rave doesn't care and will play thru, where other systems will appear to be missing those frames because they are not identical in size to the very first frame. Regardless if the first frame in Rave is a slate or an actual image, a frame with no metadata or a frame with lots, the solution was designed to offer up flexibility from the start.

* actually this information doesn't have to be in the header at all for Rave to recognize it.

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